using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana.HTN
{
    [CreateAssetMenu(menuName = "NirvanaToolkit/HTN Graph", order = 2)]
    public class HTN_Graph : Graph
    {
        public override Type baseNodeType => typeof(HTN_Node);

        public override string title => "HTN Canvas";
    }
}
